Trailer
Our Game Pillars
Challenging Gameplay
Failure is a core mechanic and is used as a learning tool. With each death, it encourages players to think outside of the box, experiment with paths, and continuously refine their approach in order to get to the next room.
Distinct Visual Identities
Each island has its own visual identity through variations in colour palette, shape design, and varying environmental details, making areas easy to differentiate.
Master Movement Mechanics
Gradually unlock different abilities on each island. Each ability expands how the player traverses through each platforming section.
Meet the team
Hi! We’re Paula and E-Jay
We’re a small creative duo studying at Winchester School of Arts with a shared passion for creating mechanically challenging and visually appealing games. As students specialising in different disciplines, we collaborate closely with one another, combining programming, world design, and art to develop unique experiences.

Paula Vales
Lead Artist & Visual Designer
Hi I’m Paula, the lead artist behind Haerenga!
This project, I have been responsible for the game’s overall visual identity which includes character design, environmental assets, UI, and overall artistic direction. I’m especially passionate about creating memorable characters and producing immersive environments through colour, atmosphere, and stylised visuals.
paulavinx@gmail.com
Edver Tripoli
(E-Jay)
Lead Programmer & Game Designer
Hi I’m E-Jay, the lead programmer and developed the original concept for Haerenga!
Throughout development, I have been responsible for game play systems, level design, camera systems, and player movement mechanics.
edverjamest@gmail.com
